fix floating point exception
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+2
-2
@@ -34,13 +34,13 @@ int main() {
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GenDefaultTexture();
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GenDefaultTexture();
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raylib::Rectangle playerrect{screenWidth / 2, screenHeight / 2,64,64};
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raylib::Rectangle playerrect{screenWidth / 2.0f, screenHeight / 2.0f,64.0f,64.0f};
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Entity player{1, playerrect, "MainPlayer", 100, 100};
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Entity player{1, playerrect, "MainPlayer", 100, 100};
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player.controller = PlayerController;
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player.controller = PlayerController;
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player.spriteid = 1;
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player.spriteid = 1;
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entityTextures.LoadImage("./src/assets/playersprite.png");
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entityTextures.LoadImage("./src/assets/playersprite.png");
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//tileTextures.LoadImage("./src/assets/BasicTile.png");
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tileTextures.LoadImage("./src/assets/BasicTile.png");
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Camera2D camera = { 0 };
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Camera2D camera = { 0 };
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camera.offset = { screenWidth/2.0f, screenHeight/2.0f };
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camera.offset = { screenWidth/2.0f, screenHeight/2.0f };
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