fix floating point exception
This commit is contained in:
+2
-2
@@ -34,13 +34,13 @@ int main() {
|
||||
|
||||
GenDefaultTexture();
|
||||
|
||||
raylib::Rectangle playerrect{screenWidth / 2, screenHeight / 2,64,64};
|
||||
raylib::Rectangle playerrect{screenWidth / 2.0f, screenHeight / 2.0f,64.0f,64.0f};
|
||||
Entity player{1, playerrect, "MainPlayer", 100, 100};
|
||||
player.controller = PlayerController;
|
||||
player.spriteid = 1;
|
||||
|
||||
entityTextures.LoadImage("./src/assets/playersprite.png");
|
||||
//tileTextures.LoadImage("./src/assets/BasicTile.png");
|
||||
tileTextures.LoadImage("./src/assets/BasicTile.png");
|
||||
|
||||
Camera2D camera = { 0 };
|
||||
camera.offset = { screenWidth/2.0f, screenHeight/2.0f };
|
||||
|
||||
Reference in New Issue
Block a user