fix floating point exception

This commit is contained in:
2025-08-31 14:49:13 +02:00
parent 9f1374c0b1
commit 56bb36544c
+2 -2
View File
@@ -34,13 +34,13 @@ int main() {
GenDefaultTexture();
raylib::Rectangle playerrect{screenWidth / 2, screenHeight / 2,64,64};
raylib::Rectangle playerrect{screenWidth / 2.0f, screenHeight / 2.0f,64.0f,64.0f};
Entity player{1, playerrect, "MainPlayer", 100, 100};
player.controller = PlayerController;
player.spriteid = 1;
entityTextures.LoadImage("./src/assets/playersprite.png");
//tileTextures.LoadImage("./src/assets/BasicTile.png");
tileTextures.LoadImage("./src/assets/BasicTile.png");
Camera2D camera = { 0 };
camera.offset = { screenWidth/2.0f, screenHeight/2.0f };