From 56bb36544ce53961746cbd0619ac5b27fdc84656 Mon Sep 17 00:00:00 2001 From: KeksNino Date: Sun, 31 Aug 2025 14:49:13 +0200 Subject: [PATCH] fix floating point exception --- src/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 343795a..3956abc 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -34,13 +34,13 @@ int main() { GenDefaultTexture(); - raylib::Rectangle playerrect{screenWidth / 2, screenHeight / 2,64,64}; + raylib::Rectangle playerrect{screenWidth / 2.0f, screenHeight / 2.0f,64.0f,64.0f}; Entity player{1, playerrect, "MainPlayer", 100, 100}; player.controller = PlayerController; player.spriteid = 1; entityTextures.LoadImage("./src/assets/playersprite.png"); - //tileTextures.LoadImage("./src/assets/BasicTile.png"); + tileTextures.LoadImage("./src/assets/BasicTile.png"); Camera2D camera = { 0 }; camera.offset = { screenWidth/2.0f, screenHeight/2.0f };