diff --git a/src/main.cpp b/src/main.cpp index 343795a..3956abc 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -34,13 +34,13 @@ int main() { GenDefaultTexture(); - raylib::Rectangle playerrect{screenWidth / 2, screenHeight / 2,64,64}; + raylib::Rectangle playerrect{screenWidth / 2.0f, screenHeight / 2.0f,64.0f,64.0f}; Entity player{1, playerrect, "MainPlayer", 100, 100}; player.controller = PlayerController; player.spriteid = 1; entityTextures.LoadImage("./src/assets/playersprite.png"); - //tileTextures.LoadImage("./src/assets/BasicTile.png"); + tileTextures.LoadImage("./src/assets/BasicTile.png"); Camera2D camera = { 0 }; camera.offset = { screenWidth/2.0f, screenHeight/2.0f };