fixed bg
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@@ -28,5 +28,5 @@ void Entity::Update(float deltatime) {
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}
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void Entity::Draw() {
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DrawTextureEx(entityTextures.GetTexture(spriteid), raylib::Vector2(rect.x, rect.y), 0, 0, WHITE);
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DrawTextureEx(entityTextures.GetTexture(spriteid), raylib::Vector2(rect.x, rect.y), 0, 1, WHITE);
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}
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