33 lines
777 B
C++
33 lines
777 B
C++
#include "entitybase.hpp"
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#include "../../include/raylib-cpp.hpp"
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#include "../render/textures.hpp"
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#include <functional>
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#include <sys/types.h>
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#include <iostream>
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void emptycontroller (Entity &e, float deltatime) {
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std::cout << "doing no shit cuz funny lmao";
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}
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Entity::Entity(ID Id, raylib::Rectangle Rect,std::string n, int h, int maxh) {
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id = Id;
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spriteid = 0;
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rect = Rect;
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health = h;
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maxhealth = maxh;
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nametag = n;
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controller = emptycontroller;
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}
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void Entity::Update(float deltatime) {
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if (controller) {
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controller(*this, deltatime);
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}else {
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std::cout << "Entity is missing an controller, doing nothing.\n";
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}
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}
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void Entity::Draw() {
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DrawTextureEx(entityTextures.GetTexture(spriteid), raylib::Vector2(rect.x, rect.y), 0, 1, WHITE);
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}
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