Files
FactoryBuilder/src/entities/base.cpp
T
2025-08-31 17:07:47 +02:00

33 lines
777 B
C++

#include "entitybase.hpp"
#include "../../include/raylib-cpp.hpp"
#include "../render/textures.hpp"
#include <functional>
#include <sys/types.h>
#include <iostream>
void emptycontroller (Entity &e, float deltatime) {
std::cout << "doing no shit cuz funny lmao";
}
Entity::Entity(ID Id, raylib::Rectangle Rect,std::string n, int h, int maxh) {
id = Id;
spriteid = 0;
rect = Rect;
health = h;
maxhealth = maxh;
nametag = n;
controller = emptycontroller;
}
void Entity::Update(float deltatime) {
if (controller) {
controller(*this, deltatime);
}else {
std::cout << "Entity is missing an controller, doing nothing.\n";
}
}
void Entity::Draw() {
DrawTextureEx(entityTextures.GetTexture(spriteid), raylib::Vector2(rect.x, rect.y), 0, 1, WHITE);
}