#include "entitybase.hpp" #include "../../include/raylib-cpp.hpp" #include "../render/textures.hpp" #include #include #include void emptycontroller (Entity &e, float deltatime) { std::cout << "doing no shit cuz funny lmao"; } Entity::Entity(ID Id, raylib::Rectangle Rect,std::string n, int h, int maxh) { id = Id; spriteid = 0; rect = Rect; health = h; maxhealth = maxh; nametag = n; controller = emptycontroller; } void Entity::Update(float deltatime) { if (controller) { controller(*this, deltatime); }else { std::cout << "Entity is missing an controller, doing nothing.\n"; } } void Entity::Draw() { DrawTextureEx(entityTextures.GetTexture(spriteid), raylib::Vector2(rect.x, rect.y), 0, 1, WHITE); }