347 B
347 B
Aufbau des Spiels
Rasterbasierte Welt Chunkaufteilung (32 tiles pro chunk)
TODO:
- implement texture loading
- assigning Items IDs
- Drawing sprites (noschXL)
- Making the datastructures
- Making a world
- working coordinates
- working loading/saving
- generation with perlin noise?
- Atmosphere? (rain, storms)?