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FactoryBuilder/Notes.md
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2025-08-30 03:07:13 +02:00

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Aufbau des Spiels

Rasterbasierte Welt Chunkaufteilung (32 tiles pro chunk)

TODO:

  • implement texture loading
  • assigning Items IDs
  • Drawing sprites (noschXL)
  • Making the datastructures
  • Making a world
    • working coordinates
    • working loading/saving
    • generation with perlin noise?
  • Atmosphere? (rain, storms)?