15 lines
347 B
Markdown
15 lines
347 B
Markdown
### Aufbau des Spiels
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Rasterbasierte Welt
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Chunkaufteilung (32 tiles pro chunk)
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#### TODO:
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- implement texture loading
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- assigning Items IDs
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- Drawing sprites (noschXL)
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- Making the datastructures
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- Making a world
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- working coordinates
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- working loading/saving
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- generation with perlin noise?
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- Atmosphere? (rain, storms)?
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