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2025-08-30 03:07:13 +02:00

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### Aufbau des Spiels
Rasterbasierte Welt
Chunkaufteilung (32 tiles pro chunk)
#### TODO:
- implement texture loading
- assigning Items IDs
- Drawing sprites (noschXL)
- Making the datastructures
- Making a world
- working coordinates
- working loading/saving
- generation with perlin noise?
- Atmosphere? (rain, storms)?