add placeholder for placing items
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@@ -34,6 +34,7 @@ int main() {
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entityTextures.LoadImage("./src/assets/playersprite.png");
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tileTextures.LoadImage("./src/assets/BasicTile.png");
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raylib::Texture placeholder("./src/assets/Dirt_01.png");
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Camera2D camera = { 0 };
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camera.offset = { screenWidth/2.0f, screenHeight/2.0f };
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@@ -77,6 +78,8 @@ int main() {
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}
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}
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) placeholder.Draw(GetMousePosition().x, GetMousePosition().y, WHITE);
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player.Draw();
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EndMode2D();
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