add placeholder for placing items
This commit is contained in:
@@ -34,6 +34,7 @@ int main() {
|
|||||||
|
|
||||||
entityTextures.LoadImage("./src/assets/playersprite.png");
|
entityTextures.LoadImage("./src/assets/playersprite.png");
|
||||||
tileTextures.LoadImage("./src/assets/BasicTile.png");
|
tileTextures.LoadImage("./src/assets/BasicTile.png");
|
||||||
|
raylib::Texture placeholder("./src/assets/Dirt_01.png");
|
||||||
|
|
||||||
Camera2D camera = { 0 };
|
Camera2D camera = { 0 };
|
||||||
camera.offset = { screenWidth/2.0f, screenHeight/2.0f };
|
camera.offset = { screenWidth/2.0f, screenHeight/2.0f };
|
||||||
@@ -77,6 +78,8 @@ int main() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) placeholder.Draw(GetMousePosition().x, GetMousePosition().y, WHITE);
|
||||||
|
|
||||||
player.Draw();
|
player.Draw();
|
||||||
|
|
||||||
EndMode2D();
|
EndMode2D();
|
||||||
|
|||||||
Reference in New Issue
Block a user