#include void UpdateFrame(raylib::Window& window, raylib::Camera3D& cam) { static raylib::Vector3 position; window.BeginDrawing(); cam.Update(CAMERA_ORBITAL); window.ClearBackground(raylib::Color::RayWhite()); cam.BeginMode(); position.DrawCube({2.0f, 2.0f, 2.0f}, raylib::Color::Red()); position.DrawCubeWires({2.0f, 2.0f, 2.0f}, raylib::Color::Maroon()); DrawGrid(10, 1.0f); cam.EndMode(); raylib::Vector2 textPosition{10, 40}; raylib::Text sampleText( GetFontDefault(),"This is a raylib-cpp example", 20.0f, 20.0f /10.0f, raylib::Color::DarkGray()); sampleText.Draw(textPosition); window.EndDrawing(); } int main() { const int screenWidth = 800; const int screenHeight = 450; raylib::Window window(screenWidth, screenHeight); raylib::Vector3 position(10.0f, 10.0f, 8.0f); raylib::Vector3 target(0.0f, 0.0f, 0.0f); raylib::Vector3 up (0.0f, 1.0f, 0.0f); float fovy = 60.0f; raylib::Camera3D cam(position, target, up, fovy, CAMERA_PERSPECTIVE); window.SetTargetFPS(60); while (!window.ShouldClose()) { UpdateFrame(window, cam); } window.Close(); return EXIT_SUCCESS; }