#include "../include/raylib-cpp.hpp" #include struct player { float x; float y; float width; float height; }; int main() { int screenWidth = 1920; int screenHeight = 1080; raylib::Window window(screenWidth, screenHeight, "raylib-cpp - basic window"); SetTargetFPS(60); player Player; Player.x = 100.0f; Player.y = 100.0f; Player.width = 50.0f; Player.height = 50.0f; Camera2D camera = { 0 }; camera.target = { Player.x, Player.y }; camera.offset = { screenWidth/2.0f, screenHeight/2.0f }; camera.rotation = 0.0f; camera.zoom = 1.0f; raylib::Texture logo("./src/assets/playersprite.png"); while (!window.ShouldClose()) { BeginDrawing(); window.ClearBackground(BLACK); BeginMode2D(camera); if (IsKeyDown(KEY_S)) Player.y += 1; if (IsKeyDown(KEY_W)) Player.y -= 1; if (IsKeyDown(KEY_D)) Player.x += 1; if (IsKeyDown(KEY_A)) Player.x -= 1; camera.target = { Player.x, Player.y }; if (IsKeyDown(KEY_Q)) camera.zoom += 0.1f; logo.Draw(Player.x, Player.y); DrawText("Middle", 190, 200, 20, WHITE); EndMode2D(); EndDrawing(); } // UnloadTexture() and CloseWindow() are called automatically. return 0; }