actually add vendor folder
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#include <raylib-cpp.hpp>
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void UpdateFrame(raylib::Window& window, raylib::Camera3D& cam) {
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static raylib::Vector3 position;
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window.BeginDrawing();
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cam.Update(CAMERA_ORBITAL);
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window.ClearBackground(raylib::Color::RayWhite());
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cam.BeginMode();
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position.DrawCube({2.0f, 2.0f, 2.0f}, raylib::Color::Red());
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position.DrawCubeWires({2.0f, 2.0f, 2.0f}, raylib::Color::Maroon());
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DrawGrid(10, 1.0f);
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cam.EndMode();
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raylib::Vector2 textPosition{10, 40};
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raylib::Text sampleText( GetFontDefault(),"This is a raylib-cpp example", 20.0f, 20.0f /10.0f, raylib::Color::DarkGray());
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sampleText.Draw(textPosition);
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window.EndDrawing();
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}
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int main() {
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const int screenWidth = 800;
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const int screenHeight = 450;
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raylib::Window window(screenWidth, screenHeight);
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raylib::Vector3 position(10.0f, 10.0f, 8.0f);
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raylib::Vector3 target(0.0f, 0.0f, 0.0f);
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raylib::Vector3 up (0.0f, 1.0f, 0.0f);
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float fovy = 60.0f;
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raylib::Camera3D cam(position, target, up, fovy, CAMERA_PERSPECTIVE);
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window.SetTargetFPS(60);
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while (!window.ShouldClose()) {
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UpdateFrame(window, cam);
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}
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window.Close();
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return EXIT_SUCCESS;
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}
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