actually add vendor folder
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/*******************************************************************************************
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*
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* raylib [textures] example - Image loading and texture creation
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib-cpp.hpp"
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int main() {
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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raylib::Window window(screenWidth, screenHeight, "raylib [textures] example - image loading");
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raylib::Texture texture("resources/raylib_logo.png");
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raylib::Color textColor = raylib::Color::LightGray();
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// Main game loop
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while (!window.ShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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// Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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{
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window.ClearBackground(raylib::Color::RayWhite());
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texture.Draw(screenWidth / 2 - texture.GetWidth() / 2, screenHeight / 2 - texture.GetHeight() / 2);
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textColor.DrawText("this IS a texture loaded from an image!", 300, 370, 10);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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return 0;
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}
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