actually add vendor folder
@@ -0,0 +1,16 @@
|
||||
All fonts used in examples are provided under a free and permissive license.
|
||||
Check individual licenses for details:
|
||||
|
||||
- [Alpha Beta] by Brian Kent (AEnigma) - https://www.dafont.com/es/alpha-beta.font
|
||||
- [Setback] by Brian Kent (AEnigma) - https://www.dafont.com/es/setback.font
|
||||
- [Jupiter Crash] by Brian Kent (AEnigma) - https://www.dafont.com/es/jupiter-crash.font
|
||||
- [Alagard] by Hewett Tsoi - https://www.dafont.com/es/alagard.font
|
||||
- [Romulus] by Hewett Tsoi - https://www.dafont.com/es/romulus.font
|
||||
- [Mecha] by Captain Falcon - https://www.dafont.com/es/mecha-cf.font
|
||||
- [PixelPlay] by Aleksander Shevchuk - https://www.dafont.com/es/pixelplay.font
|
||||
- [PixAntiqua] by Gerhard Großmann - https://www.dafont.com/es/pixantiqua.font
|
||||
- [Kaiserzeit Gotisch] by Dieter Steffmann - https://www.dafont.com/es/kaiserzeit-gotisch.font
|
||||
- [Noto CJK] by Google Fonts - https://www.google.com/get/noto/help/cjk/
|
||||
- [Anonymous Pro] by Mark Simonson - https://fonts.google.com/specimen/Anonymous+Pro
|
||||
- [DejaVu] by DejaVu Fonts - https://dejavu-fonts.github.io/
|
||||
- [Symbola] by George Douros - https://fontlibrary.org/en/font/symbola
|
||||
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,188 @@
|
||||
info face="PixAntiqua" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=2,2,2,2 spacing=2,2 outline=0
|
||||
common lineHeight=32 base=27 scaleW=512 scaleH=512 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
|
||||
page id=0 file="pixantiqua.png"
|
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chars count=184
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|
||||
char id=233 x=240 y=190 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=234 x=264 y=190 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=235 x=104 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=236 x=430 y=266 width=11 height=36 xoffset=-3 yoffset=-2 xadvance=8 page=0 chnl=15
|
||||
char id=237 x=482 y=266 width=11 height=36 xoffset=-3 yoffset=-2 xadvance=8 page=0 chnl=15
|
||||
char id=238 x=160 y=266 width=14 height=36 xoffset=-3 yoffset=-2 xadvance=11 page=0 chnl=15
|
||||
char id=239 x=176 y=266 width=14 height=36 xoffset=-3 yoffset=-2 xadvance=8 page=0 chnl=15
|
||||
char id=240 x=128 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=241 x=200 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=242 x=224 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=243 x=248 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=244 x=272 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=245 x=296 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=246 x=320 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=247 x=330 y=190 width=19 height=36 xoffset=-3 yoffset=-2 xadvance=16 page=0 chnl=15
|
||||
char id=248 x=208 y=38 width=24 height=36 xoffset=-3 yoffset=-2 xadvance=21 page=0 chnl=15
|
||||
char id=249 x=344 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=250 x=368 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=251 x=416 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=252 x=440 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=253 x=464 y=76 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
char id=254 x=0 y=228 width=19 height=36 xoffset=-3 yoffset=-2 xadvance=16 page=0 chnl=15
|
||||
char id=255 x=0 y=114 width=22 height=36 xoffset=-3 yoffset=-2 xadvance=19 page=0 chnl=15
|
||||
|
After Width: | Height: | Size: 4.4 KiB |
@@ -0,0 +1,114 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - Font filters
|
||||
*
|
||||
* After font loading, font texture atlas filter could be configured for a softer
|
||||
* display of the font when scaling it to different sizes, that way, it's not required
|
||||
* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
|
||||
*
|
||||
* This example has been created using raylib 1.3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib-cpp.hpp"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
raylib::Window window(screenWidth, screenHeight, "raylib [text] example - font filters");
|
||||
|
||||
// TTF Font loading with custom generation parameters
|
||||
raylib::Font font("resources/KAISG.ttf", 96);
|
||||
|
||||
// Generate mipmap levels to use trilinear filtering
|
||||
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
|
||||
font.GetTexture().GenMipmaps();
|
||||
|
||||
raylib::Text msg("Loaded Font", font.GetBaseSize(), BLACK, font);
|
||||
|
||||
Vector2 fontPosition = { 40.0f, screenHeight/2.0f - 80.0f };
|
||||
Vector2 textSize = { 0.0f, 0.0f };
|
||||
|
||||
// Setup texture scaling filter
|
||||
font.GetTexture().SetFilter(TEXTURE_FILTER_POINT);
|
||||
int currentFontFilter = 0; // TEXTURE_FILTER_POINT
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
msg.fontSize += GetMouseWheelMove() * 4.0f;
|
||||
|
||||
// Choose font texture filter method
|
||||
if (IsKeyPressed(KEY_ONE))
|
||||
{
|
||||
font.GetTexture().SetFilter(TEXTURE_FILTER_POINT);
|
||||
currentFontFilter = 0;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_TWO))
|
||||
{
|
||||
font.GetTexture().SetFilter(TEXTURE_FILTER_BILINEAR);
|
||||
currentFontFilter = 1;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_THREE))
|
||||
{
|
||||
// NOTE: Trilinear filter won't be noticed on 2D drawing
|
||||
font.GetTexture().SetFilter(TEXTURE_FILTER_TRILINEAR);
|
||||
currentFontFilter = 2;
|
||||
}
|
||||
|
||||
textSize = msg.MeasureEx();
|
||||
|
||||
if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
|
||||
else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
|
||||
|
||||
// Load a dropped TTF file dynamically (at current fontSize)
|
||||
for (const auto& file : raylib::LoadDroppedFiles()) {
|
||||
if (raylib::IsFileExtension(file, ".ttf")) {
|
||||
msg.font = font = raylib::Font(file, font.GetBaseSize());
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
|
||||
DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
|
||||
DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
|
||||
DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
|
||||
|
||||
msg.Draw(fontPosition);
|
||||
|
||||
// TODO: It seems texSize measurement is not accurate due to chars offsets...
|
||||
//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
|
||||
|
||||
DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
|
||||
DrawText(TextFormat("Font size: %02.02f", msg.GetFontSize()), 20, screenHeight - 50, 10, DARKGRAY);
|
||||
DrawText(TextFormat("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
|
||||
DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
|
||||
|
||||
if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
|
||||
else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
|
||||
else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - Font loading
|
||||
*
|
||||
* raylib can load fonts from multiple file formats:
|
||||
*
|
||||
* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
|
||||
* some of the generation parameters (size, characters to include)
|
||||
* - BMFonts > Angel code font fileformat, sprite font image must be provided
|
||||
* together with the .fnt file, font generation cna not be configured
|
||||
* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
|
||||
* Characters in image must follow some spacing and order rules
|
||||
*
|
||||
* This example has been created using raylib 2.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include <string>
|
||||
#include "raylib-cpp.hpp"
|
||||
|
||||
int main() {
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
raylib::Window window(screenWidth, screenHeight, "raylib [text] example - font loading");
|
||||
|
||||
// Define characters to draw
|
||||
// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
|
||||
std::string msg = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
|
||||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
// BMFont (AngelCode) : Font data and image atlas have been generated using external program
|
||||
raylib::Font fontBm("resources/pixantiqua.fnt");
|
||||
|
||||
// TTF font : Font data and atlas are generated directly from TTF
|
||||
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
|
||||
raylib::Font fontTtf("resources/pixantiqua.ttf", 32, 0, 250);
|
||||
|
||||
bool useTtf = false;
|
||||
|
||||
window.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!window.ShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyDown(KEY_SPACE)) useTtf = true;
|
||||
else useTtf = false;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
window.BeginDrawing();
|
||||
{
|
||||
|
||||
window.ClearBackground(RAYWHITE);
|
||||
|
||||
raylib::DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
|
||||
|
||||
if (!useTtf)
|
||||
{
|
||||
fontBm.DrawText(msg, Vector2{ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON);
|
||||
raylib::DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
fontTtf.DrawText(msg, Vector2{ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME);
|
||||
raylib::DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
|
||||
}
|
||||
}
|
||||
window.EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - Font loading and usage
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "raylib-cpp.hpp"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
raylib::Window window(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
|
||||
|
||||
std::string msg1 = "THIS IS A custom SPRITE FONT...";
|
||||
std::string msg2 = "...and this is ANOTHER CUSTOM font...";
|
||||
std::string msg3 = "...and a THIRD one! GREAT! :D";
|
||||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
raylib::Font font1("resources/custom_mecha.png"); // Font loading
|
||||
raylib::Font font2("resources/custom_alagard.png"); // Font loading
|
||||
raylib::Font font3("resources/custom_jupiter_crash.png"); // Font loading
|
||||
|
||||
raylib::Vector2 fontPosition1(screenWidth/2 - MeasureTextEx(font1, msg1.c_str(), font1.baseSize, -3).x/2,
|
||||
screenHeight/2 - font1.baseSize/2 - 80);
|
||||
|
||||
raylib::Vector2 fontPosition2(screenWidth/2 - MeasureTextEx(font2, msg2.c_str(), font2.baseSize, -2).x/2,
|
||||
screenHeight/2 - font2.baseSize/2 - 10);
|
||||
|
||||
raylib::Vector2 fontPosition3(screenWidth/2 - MeasureTextEx(font3, msg3.c_str(), font3.baseSize, 2).x/2,
|
||||
screenHeight/2 - font3.baseSize/2 + 50);
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!window.ShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update variables here...
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
{
|
||||
window.ClearBackground(RAYWHITE);
|
||||
|
||||
font1.DrawText(msg1, fontPosition1, font1.baseSize, -3);
|
||||
font2.DrawText(msg2, fontPosition2, font2.baseSize, -2);
|
||||
font3.DrawText(msg3, fontPosition3, font3.baseSize, 2);
|
||||
}
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - raylib font loading and usage
|
||||
*
|
||||
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
|
||||
* To view details and credits for those fonts, check raylib license file
|
||||
*
|
||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
|
||||
#include "raylib-cpp.hpp"
|
||||
|
||||
#define MAX_FONTS 8
|
||||
|
||||
int main() {
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
raylib::Window window(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
|
||||
raylib::Color textColor = DARKGRAY;
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
std::array<raylib::Font, MAX_FONTS> fonts = {
|
||||
raylib::Font("resources/fonts/alagard.png"),
|
||||
raylib::Font("resources/fonts/pixelplay.png"),
|
||||
raylib::Font("resources/fonts/mecha.png"),
|
||||
raylib::Font("resources/fonts/setback.png"),
|
||||
raylib::Font("resources/fonts/romulus.png"),
|
||||
raylib::Font("resources/fonts/pixantiqua.png"),
|
||||
raylib::Font("resources/fonts/alpha_beta.png"),
|
||||
raylib::Font("resources/fonts/jupiter_crash.png")
|
||||
};
|
||||
|
||||
std::array<std::string, MAX_FONTS> messages = {
|
||||
"ALAGARD FONT designed by Hewett Tsoi",
|
||||
"PIXELPLAY FONT designed by Aleksander Shevchuk",
|
||||
"MECHA FONT designed by Captain Falcon",
|
||||
"SETBACK FONT designed by Brian Kent (AEnigma)",
|
||||
"ROMULUS FONT designed by Hewett Tsoi",
|
||||
"PIXANTIQUA FONT designed by Gerhard Grossmann",
|
||||
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
|
||||
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)"
|
||||
};
|
||||
|
||||
std::array<int, MAX_FONTS> spacings = { 2, 4, 8, 4, 3, 4, 4, 1 };
|
||||
|
||||
std::array<raylib::Vector2, MAX_FONTS> positions;
|
||||
|
||||
for (int i = 0; i < fonts.size(); i++)
|
||||
{
|
||||
auto size = fonts[i].MeasureText(messages[i], fonts[i].baseSize * 2, spacings[i]);
|
||||
positions[i].x = screenWidth/2 - size.x/2;
|
||||
positions[i].y = 60 + fonts[i].baseSize + 45*i;
|
||||
}
|
||||
|
||||
// Small Y position corrections
|
||||
positions[3].y += 8;
|
||||
positions[4].y += 2;
|
||||
positions[7].y -= 8;
|
||||
|
||||
std::array<raylib::Color, MAX_FONTS> colors = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!window.ShouldClose()) { // Detect window close button or ESC key
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
{
|
||||
window.ClearBackground(RAYWHITE);
|
||||
|
||||
textColor.DrawText("free fonts included with raylib", 250, 20, 20);
|
||||
textColor.DrawLine(220, 50, 590, 50);
|
||||
|
||||
for (int i = 0; i < fonts.size(); i++)
|
||||
{
|
||||
fonts[i].DrawText(messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
|
||||
}
|
||||
}
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||