actually add vendor folder
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# Get the sources together
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set(example_dirs audio core models shaders shapes text textures)
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set(example_sources)
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set(example_resources)
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# C++
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# raylib
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find_package(raylib QUIET)
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if (NOT raylib_FOUND)
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include(FetchContent)
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY https://github.com/raysan5/raylib.git
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GIT_TAG ae50bfa2cc569c0f8d5bc4315d39db64005b1b08
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GIT_SHALLOW 1
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)
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FetchContent_GetProperties(raylib)
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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FetchContent_Populate(raylib)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE)
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add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
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endif()
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endif()
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# Find all examples
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foreach(example_dir ${example_dirs})
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file(GLOB sources ${example_dir}/*.cpp)
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list(APPEND example_sources ${sources})
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# Any any resources
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file(GLOB resources ${example_dir}/resources/*)
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list(APPEND example_resources ${resources})
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endforeach()
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# Compile all examples
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foreach(example_source ${example_sources})
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# Create the basename for the example
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get_filename_component(example_name ${example_source} NAME)
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string(REPLACE ".cpp" "${OUTPUT_EXT}" example_name ${example_name})
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# Setup the example
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add_executable(${example_name} ${example_source})
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# Link raylib and raylib-cpp
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target_link_libraries(${example_name} PUBLIC raylib_cpp raylib)
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string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
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string(APPEND resources_dir "resources")
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endforeach()
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# Multiple Files Example
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add_executable("multiple" multiple/main.cpp multiple/Player.cpp)
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target_link_libraries("multiple" PUBLIC raylib_cpp raylib)
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# Copy all the resources
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file(COPY ${example_resources} DESTINATION "resources/")
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