made the player a Entity and gave it a controller
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@@ -19,7 +19,9 @@ struct TextureAtlas {
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extern Texture defaultTexture;
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extern TextureAtlas entityTextures;
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extern TextureAtlas backgroundTextures;
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extern TextureAtlas tileTextures;
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void GenDefaulTexture();
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void GenDefaultTexture();
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#endif // !TEXTURES_HPP
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