diff --git a/src/main.cpp b/src/main.cpp index 39ca77a..d131020 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -30,7 +30,9 @@ int main() { camera.zoom = 1.0f; raylib::Texture logo("./src/assets/playersprite.png"); - + Texture2D bg = LoadTexture("./src/assets/Dirt_01.png"); + // background.height = 1080; + // background.width = 1920; while (!window.ShouldClose()) { @@ -48,9 +50,27 @@ int main() { if (IsKeyDown(KEY_Q)) camera.zoom += 0.1f; - logo.Draw(Player.x, Player.y); DrawText("Middle", 190, 200, 20, WHITE); + + // Infinite Background + int bh = bg.height; + int bw = bg.width; + int offsetX = ((int)camera.target.x % bg.width); + int offsetY = ((int)camera.target.y % bg.height); + + for (int i = -1; i <= GetScreenWidth() / bw + 1; i++) { + for (int j = -1; j <= GetScreenHeight() / bh + 1; j++) { + DrawTexture( + bg, + -offsetX + i * bw, + -offsetY + j * bh, + WHITE + ); + } + } + + logo.Draw(Player.x, Player.y); EndMode2D(); EndDrawing();