diff --git a/src/main.cpp b/src/main.cpp index 43d5ed0..dc0fd86 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2,6 +2,8 @@ #include "entities/entitybase.hpp" #include "render/textures.hpp" #include "tiles/tilebase.hpp" +#include +#include void PlayerController(Entity &e, float deltatime) { raylib::Vector2 acceleration = {0,0}; @@ -18,8 +20,8 @@ void PlayerController(Entity &e, float deltatime) { } int main() { - int screenWidth = 1920; - int screenHeight = 1080; + int screenWidth = 1200; + int screenHeight = 800; raylib::Window window(screenWidth, screenHeight, "raylib-cpp - basic window"); @@ -79,32 +81,22 @@ int main() { int offsetX = ((int)camera.target.x % bg.width); int offsetY = ((int)camera.target.y % bg.height); - //for (int i = -1; i <= GetScreenWidth() / bw + 1; i++) { - // for (int j = -1; j <= GetScreenHeight() / bh + 1; j++) { - // DrawTexture( - // bg, - // camera.target.x - offsetX - screenWidth / 2.0f + i * bw, - // camera.target.y - offsetY - screenHeight / 2.0f + j * bh, - // WHITE - // ); - // } - //} - if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { storedPosition = GetMousePosition(); - storedPosition.x += camera.target.x; - storedPosition.y += camera.target.y; - + storedPosition.x += camera.target.x - screenWidth / 2.0f; + storedPosition.y += camera.target.y - screenHeight / 2.0f; + chunkx = storedPosition.x / 8 / 64; chunky = storedPosition.y / 8 / 64; - int tileindex = (int)storedPosition.x % (8*64) / 64 + 8 * ((int)storedPosition.y % (8*64) / 64); + tileindex = abs(tileindex); + std::cout << "placed at: " << chunkx << ", " << chunky << ". index: " << tileindex << "\n"; - gamemap.layers[0].chunks[Coordinate{chunkx, chunky}].tiles[tileindex].spriteid = 1; + gamemap.layers[1].chunks[Coordinate{chunkx, chunky}].tiles[tileindex].spriteid = 1; }