actually add include folder

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2025-08-30 18:12:13 +02:00
parent a9cb387ec9
commit 4c098950f3
97 changed files with 43940 additions and 0 deletions
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#ifndef RAYLIB_CPP_INCLUDE_MESHUNMANAGED_HPP_
#define RAYLIB_CPP_INCLUDE_MESHUNMANAGED_HPP_
#include <string>
#include <vector>
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./BoundingBox.hpp"
#include "./Model.hpp"
namespace raylib {
/**
* Vertex data defining a mesh, not managed by C++ RAII.
*
* Make sure to Unload() this if needed, otherwise use raylib::Mesh.
*
* @see raylib::Mesh
*/
class MeshUnmanaged : public ::Mesh {
public:
/**
* Default texture constructor.
*/
MeshUnmanaged() {
vertexCount = 0;
triangleCount = 0;
vertices = nullptr;
texcoords = nullptr;
texcoords2 = nullptr;
normals = nullptr;
tangents = nullptr;
colors = nullptr;
indices = nullptr;
animVertices = nullptr;
animNormals = nullptr;
boneIds = nullptr;
boneWeights = nullptr;
vaoId = 0;
vboId = nullptr;
}
MeshUnmanaged(const ::Mesh& mesh) {
set(mesh);
}
MeshUnmanaged(::Mesh&& mesh) {
set(mesh);
}
/**
* Load meshes from model file
*/
// static std::vector<Mesh> Load(const std::string& fileName) {
// int count = 0;
// ::Mesh* meshes = LoadMeshes(fileName.c_str(), &count);
// return std::vector<Mesh>(meshes, meshes + count);
// }
/**
* Generate polygonal mesh
*/
static ::Mesh Poly(int sides, float radius) {
return ::GenMeshPoly(sides, radius);
}
/**
* Generate plane mesh (with subdivisions)
*/
static ::Mesh Plane(float width, float length, int resX, int resZ) {
return ::GenMeshPlane(width, length, resX, resZ);
}
/**
* Generate cuboid mesh
*/
static ::Mesh Cube(float width, float height, float length) {
return ::GenMeshCube(width, height, length);
}
/**
* Generate sphere mesh (standard sphere)
*/
static ::Mesh Sphere(float radius, int rings, int slices) {
return ::GenMeshSphere(radius, rings, slices);
}
/**
* Generate half-sphere mesh (no bottom cap)
*/
static ::Mesh HemiSphere(float radius, int rings, int slices) {
return ::GenMeshHemiSphere(radius, rings, slices);
}
/**
* Generate cylinder mesh
*/
static ::Mesh Cylinder(float radius, float height, int slices) {
return ::GenMeshCylinder(radius, height, slices);
}
/**
* Generate cone/pyramid mesh
*/
static ::Mesh Cone(float radius, float height, int slices) {
return ::GenMeshCone(radius, height, slices);
}
/**
* Generate torus mesh
*/
static ::Mesh Torus(float radius, float size, int radSeg, int sides) {
return ::GenMeshTorus(radius, size, radSeg, sides);
}
/**
* Generate trefoil knot mesh
*/
static ::Mesh Knot(float radius, float size, int radSeg, int sides) {
return ::GenMeshKnot(radius, size, radSeg, sides);
}
/**
* Generate heightmap mesh from image data
*/
static ::Mesh Heightmap(const ::Image& heightmap, ::Vector3 size) {
return ::GenMeshHeightmap(heightmap, size);
}
/**
* Generate cubes-based map mesh from image data
*/
static ::Mesh Cubicmap(const ::Image& cubicmap, ::Vector3 cubeSize) {
return ::GenMeshCubicmap(cubicmap, cubeSize);
}
GETTERSETTER(int, VertexCount, vertexCount)
GETTERSETTER(int, TriangleCount, triangleCount)
GETTERSETTER(float*, Vertices, vertices)
GETTERSETTER(float *, TexCoords, texcoords)
GETTERSETTER(float *, TexCoords2, texcoords2)
GETTERSETTER(float *, Normals, normals)
GETTERSETTER(float *, Tangents, tangents)
GETTERSETTER(unsigned char *, Colors, colors)
GETTERSETTER(unsigned short *, Indices, indices) // NOLINT
GETTERSETTER(float *, AnimVertices, animVertices)
GETTERSETTER(float *, AnimNormals, animNormals)
GETTERSETTER(unsigned char *, BoneIds, boneIds)
GETTERSETTER(float *, BoneWeights, boneWeights)
GETTERSETTER(unsigned int, VaoId, vaoId)
GETTERSETTER(unsigned int *, VboId, vboId)
MeshUnmanaged& operator=(const ::Mesh& mesh) {
set(mesh);
return *this;
}
/**
* Unload mesh from memory (RAM and/or VRAM)
*/
void Unload() {
if (vboId != nullptr) {
::UnloadMesh(*this);
vboId = nullptr;
}
}
/**
* Upload mesh vertex data to GPU (VRAM)
*/
void Upload(bool dynamic = false) {
::UploadMesh(this, dynamic);
}
/**
* Upload mesh vertex data to GPU (VRAM)
*/
void UpdateBuffer(int index, void *data, int dataSize, int offset = 0) {
::UpdateMeshBuffer(*this, index, data, dataSize, offset);
}
/**
* Draw a 3d mesh with material and transform
*/
void Draw(const ::Material& material, const ::Matrix& transform) const {
::DrawMesh(*this, material, transform);
}
/**
* Draw multiple mesh instances with material and different transforms
*/
void Draw(const ::Material& material, ::Matrix* transforms, int instances) const {
::DrawMeshInstanced(*this, material, transforms, instances);
}
/**
* Export mesh data to file
*
* @throws raylib::RaylibException Throws if failed to export the Mesh.
*/
void Export(const std::string& fileName) {
if (!::ExportMesh(*this, fileName.c_str())) {
throw RaylibException("Failed to export the Mesh");
}
}
/**
* Compute mesh bounding box limits
*/
raylib::BoundingBox BoundingBox() const {
return ::GetMeshBoundingBox(*this);
}
/**
* Compute mesh bounding box limits
*/
operator raylib::BoundingBox() {
return BoundingBox();
}
/**
* Compute mesh tangents
*/
Mesh& GenTangents() {
::GenMeshTangents(this);
return *this;
}
/**
* Load model from generated mesh
*/
raylib::Model LoadModelFrom() const {
return ::LoadModelFromMesh(*this);
}
/**
* Load model from generated mesh
*/
operator raylib::Model() {
return ::LoadModelFromMesh(*this);
}
protected:
void set(const ::Mesh& mesh) {
vertexCount = mesh.vertexCount;
triangleCount = mesh.triangleCount;
vertices = mesh.vertices;
texcoords = mesh.texcoords;
texcoords2 = mesh.texcoords2;
normals = mesh.normals;
tangents = mesh.tangents;
colors = mesh.colors;
indices = mesh.indices;
animVertices = mesh.animVertices;
animNormals = mesh.animNormals;
boneIds = mesh.boneIds;
boneWeights = mesh.boneWeights;
vaoId = mesh.vaoId;
vboId = mesh.vboId;
}
};
} // namespace raylib
using RMeshUnmanaged = raylib::MeshUnmanaged;
#endif // RAYLIB_CPP_INCLUDE_MESHUNMANAGED_HPP_