added header files

This commit is contained in:
nosch
2025-08-31 03:21:47 +02:00
parent 0a6b44e6af
commit 1695d91cf8
6 changed files with 97 additions and 24 deletions
+27
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@@ -0,0 +1,27 @@
#include "entitybase.hpp"
#include "../../include/raylib-cpp.hpp"
#include "../render/textures.hpp"
#include <functional>
#include <sys/types.h>
#include <iostream>
Entity::Entity(ID Id, int x, int y, std::string &n, int h, int maxh) {
id = Id;
position.x = x;
position.y = y;
health = h;
maxhealth = maxh;
nametag = n;
}
void Entity::Update() {
if (controller) {
controller(*this);
}else {
std::cout << "Entity is missing an controller, doing nothing.\n";
}
}
void Entity::Draw() {
DrawTextureEx(entityTextures.GetTexture(id), position, 0, 0, WHITE);
}
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+29
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@@ -0,0 +1,29 @@
#ifndef ENTITYBASE_HPP
#define ENTITYBASE_HPP
#include "../../include/raylib-cpp.hpp"
#include "../render/textures.hpp"
#include <functional>
#include <sys/types.h>
#include <stdio.h>
struct Entity;
using ControllerFunc = std::function<void(Entity&)>;
struct Entity {
ID id;
raylib::Vector2 position;
int health;
int maxhealth;
std::string nametag;
ControllerFunc controller;
void Update();
void Draw();
Entity(ID Id, int x, int y, std::string &n, int h, int maxh);
};
#endif //ENTITYBASE_HPP
+16 -24
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@@ -1,32 +1,31 @@
#include "../../include/raylib-cpp.hpp"
#include <string>
#include <vector>
#include "textures.hpp"
using namespace std;
typedef int ID;
struct TextureAtlas {
vector<Texture> atlas;
TextureAtlas::TextureAtlas (){
atlas.clear();
}
Texture GetTexture(ID id) {
if (atlas.size() >= id) {
return atlas[0];
}
return atlas[id];
Texture TextureAtlas::GetTexture(ID id) {
if (atlas.size() >= id) {
return atlas[0];
}
return atlas[id];
}
void LoadImage(const char *path) {
atlas.push_back(LoadTexture(path));
}
void TextureAtlas::LoadImage(const char *path) {
atlas.push_back(LoadTexture(path));
}
void AddTexture(Texture texture){
atlas.push_back(texture);
}
};
void TextureAtlas::AddTexture(Texture texture){
atlas.push_back(texture);
}
Texture defaultTexture;
TextureAtlas entityTextures;
void GenDefaultTexture(){
Image img = GenImageChecked(64, 64, 16, 16, PURPLE, BLACK);
@@ -34,10 +33,3 @@ void GenDefaultTexture(){
UnloadImage(img);
}
TextureAtlas NewTextureAtlas() {
TextureAtlas atlas;
atlas.AddTexture(defaultTexture);
return atlas;
}
+25
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@@ -0,0 +1,25 @@
#ifndef TEXTURES_HPP
#define TEXTURES_HPP
#include "../../include/raylib-cpp.hpp"
#include <vector>
typedef int ID;
struct TextureAtlas {
std::vector<Texture>atlas;
Texture GetTexture(ID id);
void LoadImage(const char *path);
void AddTexture(Texture texture);
TextureAtlas();
};
extern Texture defaultTexture;
extern TextureAtlas entityTextures;
void GenDefaulTexture();
#endif // !TEXTURES_HPP