### Aufbau des Spiels
Rasterbasierte Welt
Chunkaufteilung (32 tiles pro chunk)

#### TODO:
  - implement texture loading
  - assigning Items IDs
  - Drawing sprites (noschXL)
  - Making the datastructures
  - Making a world
    - working coordinates
    - working loading/saving
    - generation with perlin noise?
  - Atmosphere? (rain, storms)?
